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Asset modelling

  • DL++
  • Jul 18, 2017
  • 1 min read

So As this grows in scope It has forced me into learning how to model. I am going to create a whole new set of terrain environment/nature assets for Ulak from rocks and trees to grass and clutter. Here is my first ever model created with blender. Still needs to be made low(er) poly but its a start. Big thanks to my good friend HorribleGoat for holding my hand through the process and showing me the ropes. :)


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© 2018 By Dan Leigh (DL++)

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