Asset modelling
Jul 18, 2017
1 min read
So As this grows in scope It has forced me into learning how to model. I am going to create a whole new set of terrain environment/nature assets for Ulak from rocks and trees to grass and clutter. Here is my first ever model created with blender. Still needs to be made low(er) poly but its a start. Big thanks to my good friend HorribleGoat for holding my hand through the process and showing me the ropes. :)
Rocks unknown unknown_1 unknown_2 zIBtsrT unknown (8) unknown (6) unknown (7) unknown (5) unknown (3) unknown (2) unknown (4) KT99kl3 KT99kl3 (1) CYpL7Pi 0dpxCzB (1) KT99kl3 0dpxCzB


























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