Asset modelling
So As this grows in scope It has forced me into learning how to model. I am going to create a whole new set of terrain environment/nature assets for Ulak from rocks and trees to grass and clutter. Here is my first ever model created with blender. Still needs to be made low(er) poly but its a start. Big thanks to my good friend HorribleGoat for holding my hand through the process and showing me the ropes. :)